Teams use creativity and ingenuity to complete mental, physical and creative challenges.
Quickfire is an app based team building game. Each team starts the game with a tablet and a box of equipment. Their quest is to complete as many challenges within a given timeframe to maximise their points to out-perform other teams and win the game. The mental, creative and physical challenges come in varied difficulty levels and a variety of forms – photo, video, single answer, multiple choice, logic puzzles and more! Teams select from the hundreds of challenges available, each with a cost to attempt and a reward for successful completion. Some challenges will require the participation of everyone in the group which adds to the need for decisive leadership, strategy and effective communication.
The pace of the action builds steadily as time is running out! This reaches fever pitch in the closing minutes of the event, creating an extraordinary atmosphere of fun, laughter and urgency. The winning team is crowned the victor.
In Quickfire, successful teams work effectively together to weigh up risk and reward. With time ticking. participants must speak up and let the rest of the team know which challenges they can confidently complete. Trust builds as challenges are completed successfully and individuals learn to appreciate each other’s different abilities. Group challenges require teams to employ innovative thinking. They must utilise effective communication skills to arrive at a collective shared strategy and then jump into swift uninhibited action.
Quickfire is a lot of laughs! It leaves teams with a feeling of exhilaration and oneness! Most importantly, individuals have learnt to appreciate their own strengths and the diverse skills of others in their team.
We have been focusing on team dynamics, skills and roles in our team. Quickfire was brilliant in helping people to see their own strengths and weaknesses and appreciate the same in others too. We have noticed a significant difference in the way people communicate and work with each other since the activity.